Thanks to TOG rogee for final testing help just prior to release.Thanks to all players who joined in on the custom map testing nights on the nedETPRO server.Thanks to the TOG Enemy Territory division for their support during beta testing.Thanks to redRum for allowing this map to be released after he had moved on from mapping.Raw_te_ETPRO.pk3 goes inside etpro folder (if you have one). Raw_te_final.pk3 goes inside etmain folder. This was a known issue in earlier versions and was fixed by red to a point where practical use of the mortor will mostly work. In some parts of the map the mortor will detonate in the sky. fixed path errors in etpro command map icon file raw_te_ETPRO.pk3 removed wm_endround wait time to avoid last second win error Fixed the limbo objective descriptions for both teams.įrom 99% completion to release by ned with written permission by Roger Creus. Fixed the tree models' texture conflict. New texture transition for the caves' entrance. Changed default worldspawn and func_groups lightmapscale (1.0) to 0.3. Modified tree clips so it's harder to step on their top. Added surfaceparm alphashadow to the tree models' shader. New phong shaders for the castle towers' textures. Removed the trickjump spot at the back of the castle. Unclipped the lasting lights that could block players eventually. Removed the alpha texture around the lake borders. Added a slick shader brush onto the frozen lake. New shader for the hay vanilla texture. Non significant changes in the terrain shape. Fixed the Allied spawn bottom MG's position. Will the Allies be able to steal and transmit them?įinalised and released by ned (TOG*neddie)įor those that remember the beta version of this map, here's the changelog. Valuable documents are resting in a vault inside the castle. The fortress is strongly defended by an old big wall which the Allies will have to pass through. There is a castle down the hill, the Axis are using it as their stronghold. The allied army has taken a farm in East Anglia. It's not 100% finished but it's 99+ % complete.Ī Wolfenstein: Enemy Territory custom map. I ended up in contact again with him and he gave me permission to finalise as much as possible and release Raw Castle TE. This combined with a hard drive failure meant this map stayed at 99% complete for many years. redRum left mapping in pursuit of his musical passion. Saturday, 15 October, 2011, 06:17 - Enemy Territory If you're on the Gold Coast then Marc is the man to see for your IT needs. When he left, everything was running exactly how I wanted it to run.
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He said yes and was happy to come over in the evening which is a big plus for me! Flawless and convenient service at a fair price.
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He was the preferred IT guy at one of my old places of work so I was confident of his skills but I was unsure if he would want to do what I required. I gave Marc Wannenmacher Computer Specialist, Computer Repairs Gold Coast a call. mirror RAID my two new drives and set up the wireless extender.
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Some of what I wanted done I either didn't know how to do or it would have taken me too long to do, eg. Here is where the good service mentioned in the title of this post comes in. My Playstation 3 now has a good wireless connection after the installation of a wireless extender.
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My gaming machine finally now has Windows 7 and decent sized HDDs. Testing will start sometime in January to see how the modem gets on etc.
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For my test server I now have ADSL 2 and it's live. This brings me to what I've just setup at home. Work commitments were very high but so far next year is looking resonable as far as time goes. I certainly hope I get more gaming done in 2012 than I did this year! Even my home server was down for most of it (sorry for those asking and me saying "soon" for most of the year). Wednesday, 21 December, 2011, 11:48 - >Misc ChatĢ011 is nearly over.